// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#ifndef __H_MK_IMAGE__
#define __H_MK_IMAGE__

#include "mk_resource.h"
#include "mk_render_define.h"

namespace MK3DE
{
	class MK3DE_API CImage : public CResource
	{
	public:
		CImage(const char* fileName);
		~CImage();

		RESOURCE_TYPE GetType() { return RES_T_IMAGE; }

		BOOL Load();

		DWORD GetWidth();
		DWORD GetHeight();
		DWORD GetBpp();
		PIXEL_FORMAT GetFormat();

		BOOL ConvertFormat(PIXEL_FORMAT format);
		BOOL Scale(DWORD width, DWORD height);

		BYTE* GetData();

	private:
		PIXEL_FORMAT __MappingFormat(ILuint format, ILuint type);
		BOOL __MappingFormat(PIXEL_FORMAT fmt, ILuint& format, ILuint& type);

	private:
		ILuint _imageID;
	};
}

#endif // __H_MK_IMAGE__